Made for DTJ36 #20 game jam

Incremental Game about rolling dice.

This is my attempt on  DTJ36 with "Random" theme. One thing that immediately pops up in my mind is RNG and I thought about dice. I tried to make it more enjoyable by adding enemy and battle with dice.

Credit:

Harlequin boss image - Stephen Challener (Redshrike)

Published 12 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 2.3 out of 5 stars
(3 total ratings)
Authordatamaru
Made withGodot
TagsIncremental

Comments

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(+3)

That's it?

I like playing cookie clicker when working.

BUT NOW I CAN GAMBLE.

thank you datamaru :)

cool concept here are my thoughts:
-some people won't know there are more features so i advice to make like a tap but with the requirements to unlock or ???
-game is a bit short and killing the first guy is really repetitive
-clean Ui good for the eye
- i think it would be cool if i have an hp bar too once it's there there is a cooldown until i get back my health  then i can resume attack the monster so i just don't sit and click same button

- also i think it may be nice if there is a shop to purchase more upgrade like multipliers and such
rating 8.5/10 for concept but short on content

Thanks for the input!  I was referencing a lot on older incremental games like Kittens Game and A Dark Room. They didn't have an UI to let people know what's next and just unlock things at certain threshold. I'll consider adding it next time.

For the short duration, I do have a lot of ideas in my head but since I only have less than 24 hours to work, I have to make due. I actually thought about something like turn-based combat but I afraid I will overscope it lol.

(1 edit)

I love incremental games! This on feels very good already. Good work.


- Maybe add more content / upgrades? 

- the Button layout could use some work; The main feature of the game is the "roll dice" button but its the smallest button in the game

- in my Opinion: auto-roll should be a big lategame upgrade; currently after about 30 seconds there is no game left play, maybe add some balancing here (auto-roll for 10 seconds or something like that?)


EDIT: OH there is more here! i wish i saw this sooner; having a full combat mechanic is a really good idea! But the player doesnt know that when he starts the game. 

Thanks for the input! I should have made the dice into a button. It slipped my mind.

The auto-roll is an early upgrade because of the combat. I also intentionally didn't left hints because I want player to discover it. I'll consider adding some story elements and hints on the next game.